Verified camera yaw constants across Source 2, Unreal Engine, Frostbite, Unity, and Blizzard proprietary engines. Find your title and convert instantly.
Valve's Source engine (CS2, CS:GO, Apex Legends, Team Fortress 2, Deadlock) utilizes a fixed horizontal rotational multiplier of 0.022° per count (m_yaw). 1 sensitivity in CS2 is 1:1 identical to 1 sensitivity in Apex Legends.
While raw Unreal Engine uses a default turn rate, competitive titles apply proprietary scalers: Valorant implements 0.070°, Fortnite uses 0.005555°, and Marvel Rivals applies 0.0066°.
Overwatch 2, Call of Duty Warzone, and Black Ops 6 share an underlying rotation factor of 0.0066° per tick. This makes sensitivity transfer between Overwatch and Modern Warfare exactly 1:1.
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