SensScale.
[COMPLETE CROSS-ENGINE DIRECTORY]

120+ Games Sensitivity Directory

Verified camera yaw constants across Source 2, Unreal Engine, Frostbite, Unity, and Blizzard proprietary engines. Find your title and convert instantly.

SHOWING VERIFIED ENGINES YAW ACCURACY: ±0.000001°
[ENGINE STANDARD]

Source & Source 2 Engine

Valve's Source engine (CS2, CS:GO, Apex Legends, Team Fortress 2, Deadlock) utilizes a fixed horizontal rotational multiplier of 0.022° per count (m_yaw). 1 sensitivity in CS2 is 1:1 identical to 1 sensitivity in Apex Legends.

[UNREAL ENGINE]

Unreal Engine 4 & 5

While raw Unreal Engine uses a default turn rate, competitive titles apply proprietary scalers: Valorant implements 0.070°, Fortnite uses 0.005555°, and Marvel Rivals applies 0.0066°.

[BLIZZARD & IW]

Blizzard & Call of Duty

Overwatch 2, Call of Duty Warzone, and Black Ops 6 share an underlying rotation factor of 0.0066° per tick. This makes sensitivity transfer between Overwatch and Modern Warfare exactly 1:1.