Switching between Riot's Valorant and Valve's Counter-Strike 2 (CS2) is the most common transition in competitive FPS. However, simply using rough estimates ruins your motor memory and micro-flick precision.
Because Valorant runs on Unreal Engine and CS2 runs on Source 2, each game engine interprets mouse hardware counts with fundamentally different rotational yaw constants.
1. The Core Conversion Formula & Multiplier
To maintain identical physical mouse travel across your mousepad (cm/360°), apply the exact mathematical ratio between the two engine constants:
- Valorant m_yaw:
0.07 - CS2 / Source 2 m_yaw:
0.022
CS2 Sensitivity = Valorant Sensitivity × 3.181818Valorant Sensitivity = CS2 Sensitivity × 0.3142862. Quick Conversion Reference Chart (800 DPI Baseline)
| Valorant Sens | Converted CS2 Sens | eDPI (Valorant) | eDPI (CS2) | cm/360° | Aim Profile |
|---|---|---|---|---|---|
| 0.20 | 0.636 | 160 | 509 | 65.98 cm | Ultra Low (Arm Aim) |
| 0.25 | 0.795 | 200 | 636 | 52.79 cm | Low Tactical Standard |
| 0.30 | 0.955 | 240 | 764 | 43.99 cm | Balanced (Hybrid) |
| 0.35 | 1.114 | 280 | 891 | 37.71 cm | Balanced (Pro Standard) |
| 0.40 | 1.273 | 320 | 1018 | 32.99 cm | High (Wrist/Flick) |
| 0.45 | 1.432 | 360 | 1145 | 29.33 cm | Aggressive High |
3. Instant Conversion via Calculator Engine
Need custom DPI adjustments or non-standard aspect ratios?
Run Live Calculation
Real-time sub-millimeter rotation scaling and custom DPI matching.
4. Does FOV (Field of View) Affect 1:1 Muscle Memory?
While physical rotational distance (cm/360°) stays 100% identical using the 3.181818 multiplier, the perceived visual speed changes slightly due to Field of View:
- Valorant: Fixed horizontal FOV of 103° (16:9).
- CS2: Horizontal FOV of 106° (16:9 native default).
Because CS2 renders a fractionally wider cone of vision, edges of your monitor travel faster across screen space.
5. What About 4:3 Stretched in CS2?
A huge portion of CS2 players use 4:3 Stretched resolution while Valorant forces native 16:9.
- Stretching 4:3 across a 16:9 screen stretches pixel columns horizontally by 33.3%.
- Your mouse horizontal sensitivity will feel faster on screen, but your physical hand movement to turn 360 degrees in 3D game space remains completely identical.
- Do NOT change
m_yawin CS2 console unless you specifically intend to break your 1:1 cross-game motor memory.