CONVERTER COCKPIT
Sub-pixel 0.000001° engine camera parity
A precision-tuned sensitivity converter for players who don't compromise on muscle memory. Match your in-game yaw scaling wherever you play.
Sub-pixel 0.000001° engine camera parity
Warm up your muscle memory and test click latency before queueing competitive ranked.
Click any title to load into the conversion cockpit and calibrate your telemetry.
Physical desktop distance needed to execute a 360-degree rotation. The universal benchmark unaffected by engine camera yaw.
Everything you need to know about game engine rotational scaling, m_yaw constants, and camera angles.
0.022° per count, Valorant uses 0.070°, and Overwatch 2 uses 0.0066°.
SensScale uses exact mathematical parity: Target Sens = Source Sens × (Source Yaw / Target Yaw) × (Source DPI / Target DPI).
sensitivity [value] or directly into your autoexec.cfg. For Unreal Engine games like Valorant, paste directly into the in-game sensitivity field.
Sensitivity × DPI, but because every game engine applies a completely different base yaw multiplier, 280 eDPI in Valorant equals roughly 890 eDPI in CS2. The only true engine-agnostic metric is cm/360°.
Discuss cross-engine sensitivity calibration, mouse sensors, glass vs cloth pads, and pro athlete setup leaks.